This is a Grass foliage that I made for my River Forest scene. It was created 100% from scratch. I started creating an Alpha Texture in Photoshop and then imported into Substance Designer to create the PBR texture. Once the textures are baked, I proceed to create the foliage with planes in 3Ds Max to come out with several type of grass clumps. Everything was exported to Unreal Engine 4 to create the shader and arrange the placement in the scene.