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Clarence Ong
Level / Environment Artist | Unreal Engine Instructor
3D Environment / Asset
Shaders / Materials
Level Design
Concept
Resume
Contact
3D Environment / Asset
Shaders / Materials
Level Design
Concept
Resume
Contact
All
3D Environment / Asset
Shaders / Materials
Level Design
Concept
80.lvl Interview: Abandoned Shinjuku Station: Modular Approach to Level Art
Abandoned Shinjuku Station Safe House – Train Yard (The Division Inspired Level Art)
Forest Waterfall ( Organic World Building in UE4)
Gate Ruins (Unchartered 4 Inspired Environment Art)
Kris Vector
Moss
Hanging Vines (Foliage)
Mud Puddle Ground
Procedural Rock
Old Damaged Plaster Wall
Abandoned Shinjuku Station Safe House – Train Hangar (The Division Inspired Level Art)
Abandoned Shinjuku Station Safe House – Station Exit (The Division Inspired Level Art)
Abandoned Shinjuku Station Safe House Walk-through (The Division Inspired Level Art)
Forest River ( Organic World Building in UE4)
Forest River Bed ( Organic World Building in UE4)
River Forest Walk-through (Unchartered 4 Inspired Environment Level)
Old Plaster Wall
Brick Mortar
Ground Gravel
Trim Sheet (Train Station Platform)
Mossy Brick Wall
Tree Bark
Vines (Foliage)
Grass (Foliage)
ZBrush Hero Rocks (Forest River scene)
ZBrush Boulder Rocks (Forest River Scene)
ZBrush Small Rocks (Forest River Scene)
Broken Pillars
Rusted Assault Rifle - UE4 &Substance
English Pub
PVP Arena
Jazz Club
Ares Club
Mr.J
Lambda Mall
8 Squared Quest
Dumps
Welcome Island
Quest Hub
Zebra Bar
Abattoir Bar
DJ Octo
Roswell Bar
Dog Fight
Petals Bar
Dark Zone
Planetarium Bar
Ballona Lander
Bun House
Forge Hammer Steam House
Fish Gut Tavern
Lava Transport
Activation Rig
Defense Tower
Small Hut
Long Hut
Barbarian Hut
Flaming Tower
Fireworks Canon
Lolipop House
Pirate's Bay
The Barren
The Invasion
Dead Sea Desert
The Search for the Lost City of Guan Yu
The Sanctuary
Post Apocalypse Environment
Sting Ray Fighter Plane
Spanish Fort Assault
Vehicle Design
Industrial Transportation Ship
Bloody Cape Crusader