This is a Hanging Vines foliage that I made for my Gate Ruins scene. It was created 100% from scratch. I started modeled the 3D leaf model in 3Ds Max and exported to ZBrush for detail sculpting. I brought the high poly leaf back to 3Ds Max to create an Alpha Card, then exported it to Substance Designer to bake the PBR textures. Once the textures are baked, I proceed to create the foliage with planes in 3Ds Max to come out with several type of clumps. Everything was exported to Marmoset to arrange the placement in the scene and rendered the final beauty shot.